Tuesday, November 25, 2008

In case you were wondering about the idea mentioned in the first post, here it is.

There's a game studio made by only two people, that released an excellent game for Windows, called World of Goo. I recently saw that the piracy on this game is over 95%, and it's only a 20 dollars game.

This game is being pirated because it's really good, but with the same mindlessness that they pirate big chain's 40 or 60 dollar games. And that's something that's completely unfair, because this isn't some impersonal game chain, here they are going against a pair of extremely imaginative programmers that released an addictive, intelligent and anything but monotonous game,

The game also features a generous whole chapter demo, so you can't complain that you can't test it before buying it.

Now, the fun begins. Some of you will ask, what does this have to do with Linux anyway? Easy to answer. Lately this programmers are working in a Linux native port, and that gives us an amazing opportunity.

Imagine for a moment what would happen if Linux users bought more original copies than Windows users. I can answer what could happen. Those innovative programmers will make next game for Linux, and not Windows.

Even more, when the Linux version of World of Goo is released and we buy a lot of copies, this will bring a press release of enormous importance "There are more Original copies of a Linux version of a game sold than for Windows". This sends three important messages: There are games for Linux, there's money to be made programming for Linux and, more important of all, there's no need for anticopy systems under Linux to make people buy the games.

This is why I make this political declaration: I'm now saving the 20 dollars to buy the game once it's released for Linux. I strongly suggest you all do the same.

Now, following my own license, I say that this idea originally appeared on
Demasiado Personal, and as long as that credit is given this can be freely copied.

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